[review]3-way SLI, a new gaming experience

Page 1: The cost of 3-way SLI
Page 2: 3-way SLI bridge
Page 3: 3-Way SLI platform settings and important remarks
Page 4: Test bed
Page 5: 3DMark06
Page 6: DX10:Lost Planet & DX9:FEAR
Page 7: DX10:Company of Heroes OF & Crysis
Page 8: DX10:Bioshock & UT3 Demo
Page 9: DX10:PTBoats & World in conflict & DX9:HL2:EP2
Page 10: Comparison
Page 11: 3-way SLI platform power consumption
Page 12: Final thoughts


3-Way SLI platform settings and important remarks

3-Way SLI is Vista only. Microsoft have released some patches for 3-Way SLI. The latest patch is KB945149. NVIDIA strongly recommended user to install the patch.

Now, only 169.25 beta and 169.25 WHQL can support 3-way SLI. To turn it on is easy. Not so different from the 2-way SLI, simply click the SLI configuration in your NVIDIA control panel and it is done.

If “Show SLI Visual Indicators” is selected then SLI x 3 will shown on the screen.

Important: To switch from 3-way SLI to 2-way SLI is simple,  just unplug the middle VGA card from your 3-way SLI settings. But if you want to switch from 2-way SLI to 3-way SLI, you have to do these step by step:

1. Turn off SLI mode in NV Control Panel

2. Power off the computer and plug in the third VGA card.

3. Power on, and turn on the 3-way SLI in NV Control panel.

If not do it like this then it is not possible to switch from 2-way to 3-way SLI.

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9 Responses to “[review]3-way SLI, a new gaming experience”

  1. Doug Friedman Says:

    “Don’t forget the Quad CrossfireX coming this January. Will AMD do better this time?”

    Hehe, from a technical perspective, the reason why Nvidia chose to do a 3way SLI(not 4way or more) is that they wanted to have direct SLI connection between every video card. Using 2 SLI connectors, Nvidia’s solution utilizes the low latency of one hop connection. Compared to ATI’s quad crossfire, the data has to jump 3 hops from the top ATI video card all the way to the bottom card, which makes the latency 3 times as high, which will cause image synchronization issues, degrading performance.

    Plus, Vista without SP1 currently only support 3 frames of forward rendering in AFR mode, thus putting the limit of SLI to 3 way. Now, SP1 will allow more GPUs, but ATI’s solution is limited to the release schedule of Vista SP1. We will see, it is getting interesting.

  2. aledb12 Says:

    FEAR is DX10?

  3. philip Says:

    FEAR is DX9 game

  4. jeff Says:

    @Doug Friedman,
    ya, 3 hops is not good, but you forgot the PCIe-2.0. ATI’s Quad CFX is based on PCIe-2.0. while 3-way SLI isn’t.the CFX connector itself is not as important as SLI connector.
    but i really concern about the Catalyst..you know that is not a good driver

  5. Croaker Says:

    Maybe I missed something, but I thought that 680i tri-sli is not as effective due to the middle slot being 8x not 16x and thus bringing the other 2 slots down as well.

  6. philip Says:

    yes 16+8+16 PCIe

  7. LaGUNaMAN Says:

    Nice review. A few edits needed though.

    1. Title :

    “[review]3-way SLI, a new gaming expreience”

    Should be – “experience”

    2. Page 3 :

    “Important: switch between 2-way SLI and 3-way SLI is sample,”

    Should be – “Important: To switch from 3-way SLI to 2-way SLI is simple,”

  8. jeff Says:

    Thank you LaGUNaMAN, i already fix the bugs..

  9. LaGUNaMAN Says:

    You’re welcome jeff, rock on!

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