3DMark Vantage Advance version giveaway contest!

Update: Contest ended, please wait for our announcements.
You know FutureMark vice president Oliver Baltuch, right? We’ve got a precious chance to have an interview with Mr.Baltuch, and we want to share this chance with our reader, you. Questions can be focus on FutureMark’s future plan, game design team, or 3DMark Vantage itself.
Of course, we have great present for your questions. If you leave your question which is good enough to impress Mr.Baltuch and us, you will get one 3DMark Vantage Advance for free.
But please notice, we only got ten copies of 3DMark Vantage, this is a worldwide contest, and all question post here should be in English. The contest will end in May 30th 18:00 (GMT+8). Don’t forgot to leave your E-mail in the comment system or else we can not send the key to you.
(After 3DMark Vantage’s Hot fix, with Advance version user can view scores off-line.)
Contest winner:
English version:
[cTx]Warboy
Boris Shluger
Chris Morrell
HORDE Cedric
Hafizan
ExodusC
Victor
be0berry
Chinese version:
Elwin
X-FI
The CDKey have been sent via email, please check your mail box.

May 26th, 2008 at 10:03 am
Dear Mr. Baltuch,
How advanced is 3dmark Vantage in terms of DirectX 10 benchmarking? In three years, will it be on par with contemporary games in terms of benchmarking purposes?
Also, will you and your game development team be constructing a game that will also serve as a performance testing tool? It goes without saying that you have immense knowledge and experience in graphics and games design. Will upcoming titles be highly optimized or will they demand raw processing power?
Thank you for your time,
Boris
May 26th, 2008 at 10:49 am
Hi guys
I’d love to know if Futuremark will reconsider re-spinning 3DMARK2001. This benchmark (’01) is THE most popular with extreme benchers because of the required level of skill of tweaking your system/RAM speed & latency/FSB/OS/benchmark running order/LOD etc,. Newer benchmarks hardly have that sort of involvement and amount of tweaking….
Would Futuremark consider such an idea as we are heading into GPU dominated computing world with some crazy new technology being released very soon?
Dino
May 26th, 2008 at 10:54 am
Mr Baltuch,
Futuremark’s 3DMark series of video benchmarks have gradually been migrating towards becoming system benchmarks versus GPU specific benchmarks. Does Futuremark have a plan for future benchmarks to continue this trend of system benchmarks or will we see a return to GPU specific benchmarks like 3DMark 2003?
Secondly, are there plans for marketing and licensing the engine that drives 3DMark Vantage in a similar manner as Epic Games’ Unreal Engine? If there are, is there much concern amongst Futuremark over the noticeable development decline in PC gaming titles?
Regards,
Chris Morrell
May 26th, 2008 at 11:01 am
Dear Mr. Baltuch,
First off, why did Futuremark make the decision to change the naming scheme of the 3DMark series? I was really expecting/looking forward to seeing 3DMark08, not 3DMark Vantage.
Second, what are Futuremark’s plans on the implementation of DirectX 10.1 into 3DMark? Is it being considered for integration into 3DMark Vantage?
Thank you in advance,
ExodusC
May 26th, 2008 at 11:01 am
Hi Mr. Oliver,
As recently where you have licensed AGEIA’s PhysX SDK, are you making use of it in current 3DMark benchmarks or will it be used in the future 3DMark versions or in PCMark?
Regards,
Eugene
May 26th, 2008 at 11:13 am
Evening Mr. Baltuch,
To get right to the point. I’m a gamer. I want to know how on par 3DMark Vantage is going to be with DirectX 10 Gaming, Leaving merge for how well the game is coded and such. Anyone can make a benchmark, But how accurately can it benchmark gaming performance and then pure performance. I know a lot of overclockers know there is a large differences between What you get in a game as terms of performance and what you get in benchmarking software.
Also What do you think about DirectX 11 and Future of 3DMark? Do you believe it’s going to be a large step for graphical processing?
May 26th, 2008 at 11:14 am
Dear Mr. Baltuch,
Do you feel that your relationship with hardware manufacturers in any way qualifies the results of your benchmarks as being objective representations of video card or cpu performance? Additionally, in allowing manufacturers to contribute to the development of your software, how do you keep those manufacturers who do participate from gaining a significant advantage in optimization over those who might not? Is it problematic that these manufacturers are optimizing for a synthetic benchmark, which no one can “play,” versus actual games for which optimization at least directly benefits the consumer?
Thank you for the consideration,
Sean
May 26th, 2008 at 11:37 am
Hi Mr . Baltuch,
Do you have any plans to release a 3D Mark benchmark that can support the old Riva TNT / ATI Rage series to the latest 9800 / 3870? I know it would be quite impossible but I would like to see an universal graphics adaptor benchmark so that we can compare performance for different generations of cards. In other words, merge 3D Mark 01 to the latest Vantage under a single package and previous owners should be charged a small fee for upgrade.
May 26th, 2008 at 11:40 am
Let’s wait for GT200(GTX280) and RV770(4870). Play Vantage on one of these hot babies.
May 26th, 2008 at 12:16 pm
Hi, how accurately do you think Vantage will be with the next-gen NVIDIA and ATI cards? What about future video cards? Some of the next-gen video cards will include some sort of PhysX. Will PhysX play a role in Vantage at all? If not, will it play a role in any future 3DMark releases? 3DMark has been a great tool up to date but there are many new technologies that will be coming in the future and i am just wondering how you guys plan to deal with them. Intel, NVIDIA, and ATI are all talking about using different technologies, such as Ray Tracing, how are these type of things suppose to fit in? It sounds like a coder’s nightmare and it may be hard to even compare some of these future video cards by using just numbers. Please shed some light on some of these questions. I would like to see 3DMark last for years to come and it would be nice to know what you guys are planning.
May 26th, 2008 at 12:41 pm
Dear Mr. Baltuch,
-Considering how popular and grand Futuremark has become in the past few years, has your enterprise ever envisioned becoming the successful business it is now a decade ago?
-What does Futuremark has planed for ‘09?
-Is Futuremark planing to expand it’s reach into other markets?
Thank you for your time Mr.Oliver Baltuch,
Best regards,
Timour Chaikhraziev
May 26th, 2008 at 12:43 pm
[...] 3DMark Vantage Advance version giveaway contest! Source [...]
May 26th, 2008 at 12:54 pm
Dear Mr. Baltuch,
I have used the old 3DMark05 and the 06 for quite a while in my pursue of a greater and better gaming computer. And in my community, those software are the only benchmarking software that are considered because they have a free version. And those are the only creditable software that we use. But in the new 3Dmark Vantage, there are no free version to use to benchmark our hardware. Why? And if you see hardware reviews online, you see some of the benchmarks(3DMark) differs with real life gaming benchmarks(games). Is this what synthetic benchmarking software are suppose to do? Because many people are buying hardware solely relying with benchmarks from the 3DMark software and will this version or future versions of 3DMark be more accurate of the hardware’s real performance?
Regards,
Hafizan
May 26th, 2008 at 1:00 pm
Mr. Oliver Baltuch
-will you release an update for future DX 11 or spend more money in making another benchmark for it?
-will you release an update for Advanced Physics testing?
-Nvidia and ATI cards are close in performance in graphics so will you release an update so we can compare them in Physics?
May 26th, 2008 at 1:08 pm
Hi Mr . Baltuch,
Do you have any plans to release a 3D Mark benchmark that can support the old Riva TNT / ATI Rage series to the latest 9800 / 3870? I know it would be quite impossible but I would like to see an universal graphics adaptor benchmark so that we can compare performance for different generations of cards. In other words, merge 3D Mark 01 to the latest Vantage under a single package and previous owners should be charged a small fee for upgrade.
*Forgot to fill in details in post #8.
May 26th, 2008 at 1:40 pm
Hi
why you dont have a free version like the old version? ads supported…
No one will buy it for 3-4 runs…
ps: 1 run is stupid
May 26th, 2008 at 1:56 pm
There is no other DX10 benchmark in the league with 3DMarkVantage. Do you think further changes could be implemented to gain more widespread acceptance by the overclocking enthusiast community? Perhaps implementing anti-cheat schemes such as mip-map cheats like nvhard mip disable. I don’t know if hwbot will ever fully add a bench that has the associated cost but more cheat control would give the bench better credibility.
May 26th, 2008 at 2:27 pm
Dear Mr. Baltuch,
Im from Argentina, where every bit of performance gaind by OC counts. Think performance per dollar hehe.
Is there any posibilities for FutureMark to appear in Argentina as a sponsor?
So far i havent seen any events for enthusiasts where we can see what 3dMark is all about(not that i dont know about it…but it would be cool if it was more widespreaded).
May 26th, 2008 at 2:36 pm
Hello!
You are a real monopolist in benchmarks that require computing power.
How that impress on future products and their prices?
Will you going to make same quality products all the time until there are some other high-end benchmarks?
Why there is no free version of 3D Mark Vantage (without run-limits but ex. with simple tests)?
In near future there will be ray-tracing, will there be any 3D Marks with a test of it?
Are there any plans of expansion to other electronics things like Cellphone, PS3, Fridge or TV ?
Will there be any audio tests in 3D Mark (or other program)?
Regards,
Adam
May 26th, 2008 at 4:53 pm
Hi,
I must say, I love 3Dmark Vantage, because it brings out the true power of 8800GTX, shows that in Dx10, memory bandwidth AND core clock speed matters.
but the fact that it’s not free is a very large disadvantage in making it popular.
Are there any plan of a free, unlimited run version? just like 2006?
Can we have details of the upcoming game from Futuremark? what genre? will there be a benchmark utility with it?
In your opinion, when will Ray Tracing be introduced to commercial products? and how long after that will it become the dominate product?
Many thanks.
WyX
May 26th, 2008 at 5:12 pm
What is the prediction of future graphics? Raytracing or Rasterizing?
May 26th, 2008 at 5:23 pm
Dear Mr. Baltuch,
It’ amazing to see the grphics and effects in 3d mark vantage. Is there any plan to release a short game which actually utilizing all the talents future mark has got?
It’s great to see that vantage has different groups of benching (P, E etc). Is it possible to make the benching results more clustered but comparable with each other? Benchers would test on 1024×768 no AA no FF for high numbers and Gamers would test 1920×1200 8AA 16AF for some real game action.
May 26th, 2008 at 6:55 pm
Mr. Baltuch
With Intel developing a new processor architecture that will include the ability to use games on its platform, what will happen with your current vantage benchmark ? Will it require some hotfix or will futuremark have to develop a whole new version for these new upcoming platforms.
Also, with Nvidia’s CUDA technology around the corner, do we see Futuremark developing software for it ?
Thank you
May 26th, 2008 at 8:06 pm
Hi
I wonder when Futuremark designed 3DMark Vantage, were you guys able to run the benchmark at more the 60fps at extreme or even at high?
chengbinzheng@gmail.com
May 26th, 2008 at 11:47 pm
I am interested in tracking the historical preformance of PC graphic cards. Vantage is a totally different benchmark from the older 3DMark. Does FutureMark has any plan to provide some guidance on how to compare the old benchmark results to the new one?
May 27th, 2008 at 12:52 pm
I am intersted in 3DMark Vantage and wait for the key for a long time,thanks for your giveaway.
May 27th, 2008 at 1:57 pm
Oliver, being super impressed with your 3DMark series of test software, I highly suggest you be a movie creator rather than a game vendor. So, tell me that is your next plan, right?
terry/lol
May 27th, 2008 at 7:31 pm
3DMark Vantage comes out to be the toughest challange for the Graphic cards but wat real parameters it uses to check the ability af a Graphic Card only DX10? also it t uses vista that creates the prob for lot of us……earlier 3d mark benchs enough to give the actual view of the GC but today is a different scene…we have to really look at everything why it is so? and when it will dominate again …also is there nything for linux?
May 27th, 2008 at 9:45 pm
Hi has all the teams `futuremark, I have always use all 3dmark to optimize my config overclock my processor my ram and my graphics card for have the optimal performance and stable, why not incorporate the 3dmark vantage a function which advises what component of the machines must change or optimize to get a balance and fill faiblisses the config? detected weaknesses of the machine and advise and make a change ,why not add testing in quality as was reported on 3dmark 2001 and 1 model comparison between different graphics card?
Thanks to all teams
May 27th, 2008 at 11:36 pm
Hello 3dMark TEAM !
I’m In FRANCE, i Know 3d mark until the beginning and just i want to say is simply :
- ” 3DMARK VANTAGE POWAA ! ”
- ” How testing with pleasure our machine-Game !”
Byebye Guys, Girls and have a nice day from FRANCE !
May 28th, 2008 at 12:24 am
3DMark Vantage,
a software that should benefit visual demo over the next update.
why not be converted into directx10 and integrated in “vantage” 3dmark2006 demos (deep freeze, canyon flight)
Personally I would have seen a trend of “canyon flight” or “flying boat” launch a submarine grenade which would freeze the water and so the dragon which rises in the sky.
and then, the dragon break is a multiple ice particles like a fog suspended drooping gently on the surface of frozen water
(advanced geometry shader)
when scores too take precedence over the demomakers
Now to pretend to enjoy 3dmark vantage, I can write something much heavier style:
V isual
A melioration
N ext
T rue
A dvanced
G reat
E xperience
May 28th, 2008 at 1:47 am
Hey
i’m from france and i love 3Dmark
May 28th, 2008 at 2:12 am
Why so much hate to torture our machines?
Simply to progress all together in the evolution of the 3D graphic.
Amicalement French
May 28th, 2008 at 4:22 am
Good contest.
I’ve got a question:
what’s the future plan after 3DMark Vantage release?
May 28th, 2008 at 5:31 am
what is the target of 3dmark vantage?does it means that this benchmark is made for hard core gamers ?is it adapted to the recent games or future ones?surely it ’s graphically wonderful but it will make a disaster to people who still use graphic card as 8600gt or hd2600xt.
May 28th, 2008 at 4:11 pm
Given the problems that existed in the past, with manufacturers trying to “tweak” their performance solely for 3DMark, how do you envisage the future battles between Futuremark trying to deliver an honest and comprehensive benchmark and manufacturers trying to manipulate their scores and use your product as a marketing tool?
May 28th, 2008 at 5:18 pm
Hello Mr Baltuch,
I would like to ask you how the new benchmarks are more straining on future cards. I saw a whole range of fluid mechanics and physics, but I have yet to see its potential to give future cards a whipping.
How would it scale up on future architectures?
Thank You
Assasin
May 28th, 2008 at 5:22 pm
Dear Mr Baltuch,
Who would you turn gay for?
Thank You
Rove Live Australia
May 28th, 2008 at 10:27 pm
Dear Mr. Baltuch
Do you think thereΒ΄s a chance for a release of a Dx9 only version of 3DMark Vantage for Windows XP bases systems?
Thanx.
Arturo from South America.
May 29th, 2008 at 12:54 am
Interested in trying 3DMark Vantage ,thanks for the giveaway.
May 29th, 2008 at 3:47 pm
I have some questions here
1- optimization : It’s known to every gamer that some games are optimized to run on specific hardware as a case of support from the hardware vendor to the developer, these optimization can add a lot of performance to the final result, so I’m wondering if Vantage ( or any other earlier version of 3D Mark ) uses optimization in order to have the full performance measurment of that hardware, ofcourse I’m not talking about one specific hardware vendor or the benchmark wont be fair, I’m talking about all hardware vendors…
2- is there’s any plan to develope versions of these benchmarks for mobile phones ? Java, Symbian UIQ, Symbian S40, Symbian S60 and the rest of the most known mobile platform/OS’s ?
3- 3D Mark is known to be Windows only benchmark, is there any plans to support other OS’s such as Linux & Mac ?
4- 3D Mark is known to be the best benchmarking tool for gaming hardware and also some other hardware, it supports the newset technologies both in Software and Hardware like new Direct X Versions and new advance in hardware like Multi-Core, Physics Acceleration, etc..
but there’s some points we have found that 3D Mark lacks, for example, OpenGL benchmark, Sound Card features test, special test for mouse and keyboard ( this will be great for hard-core FPS fans ). personally I think 3D Mark with and Advance version should have more than just more advanced options, such as special advance hardware test ( VRAM bandwidth & latency, PCI Express/AGP/PCI bus bandwidth & latency, ofcourse not to mention normal benchmarks like system ram bandwidth and latency )
5- What do you think about collaborating with Games developers to add unified Games benchmarking add-on for 3D Mark ?
I mean if we installed for example the ‘Title X’ game, the game will ask the user for installing 3D Mark add-on that will add specific benchmarking commands for that game, so that 3D Mark will be able to batch benchs the game with a unified way, this will make 3D Mark a central gaming benchmark software, not just for synthetic or semi-synthetic benchmark, but also a real-time bench mark, also it’s result – as thse will be based on unified settings – will be easy to compare on the online database… adding real-world benchs can adds more details on the benchmarks result that will make a lot of competitive and broaden the use of 3D Mark even as a standard benchmarking tool for most games.
May 29th, 2008 at 9:28 pm
Hi!
“Alternative” operating systems that does not support Direct3D such as Linux and Mac OS X has received increased popularity among computer users worldwide in the last couple of years. Since OpenGL is the only viable cross-platform graphics API, have you considered making a cross-platform benchmark program based on OpenGL? Such a benchmarking application could be used to compare performance among different operating systems which could be quite interesting as well as promoting cross-plattform game development.
Sincerely,
Henrik
May 30th, 2008 at 10:26 am
Why named “Vantage” ?
May 30th, 2008 at 3:45 pm
hi all,
it’a a very goo opportunity to open this contest !
3d mark don’t need to prove their fiability to test 3d graphics cards
why 3d marks vantage is so known and use as a reference for graphics cards test ?
May 30th, 2008 at 10:57 pm
Dear Mr. Baltuch,
What is the impact of this new 3Dmark Advantage to the major graphic card resolution brands (ATI and Nvidia)? (Would you consider futuremark to be significant in determining how and what the future GPU processor markets will be like? Will this software lead to the production of new high-end graphic cards that will be “adapted” to this software or will those companies focus more on the games themselves?)
May 30th, 2008 at 11:00 pm
Dear Mr. baltuch
Would the 3DMark developing team be releasing a new bench-marking software sometime in the upcoming 2 years? If so, would the upcoming futuremark software be oriented towards high end DX10 GPUs? Since 3Dmark Vantage itself is very GPU-demanding as the current test results have shown, would you consider optimizing it to make the new 3Dmark more accessible for mid/low-end DX10 GPU processors?
June 2nd, 2008 at 3:28 pm
Dear Mr. Baltuch,
Are you planning on using GPUs for advanced physics calculations offloading in your products? I would like to see a technology which can evaluate the raw power (despite graphics) of new and future MULTI-GPU and hybrid CPU/GPU chips, and I think your products can be a real driving force for that, by showcasing to the developers the capabilities of CUDA (NVIDIA) and ATI’s solution?
Thanks in advance.
June 7th, 2008 at 7:03 am
Hello, I’ve enjoyed reading these questions and I look forward to answering
every one of them to the best of my ability over the next couple of weeks. I’ll send my answers to Expreview.com so they can share them with all of you.
Cheers,
Oliver
President
Futuremark
July 10th, 2008 at 5:49 pm
[...] here is a script of interview with Oliver Baltuch, you can find almost all the questions originally here. [...]
July 11th, 2008 at 3:45 pm
[...] here is a script of interview with Oliver Baltuch, you can find almost all the questions originally here. [...]