Interview with Oliver Baltuch, vice president of FutureMark
About 3DMark Vantage itself
Q: (Waiman)
Hi,Oliver, do you agree that innovation is one of the key competitivenesses of your enterprise? If you do, please explain how your enterprise will integrate “innovation” into your products for better interaction with the consumers so that they’re convinced that your enterprise is keeping improving and innovating?
Oliver:
In the last set of benchmarks, we used many new techniques such as Procedural Geometry, Parallax Occlusion Mapping and New Artificial Intelligence Algorithms to precisely measure the performance of chips that do not even exist yet, allowing our products to extend into the future. We use the latest tools run by expert artists and engineers to keep ahead of the technology curve.
Q: (X-FI)
Apparently, the effect of new 3Dmark is glorious, but not so real indeed (compared with Crysis). I am curious that wasn’t new 3D technology produced for better reality?
Oliver:
Art is in the eye of the beholder. Right now, most computers are running the Performance settings or the Extreme Setting at very low frame rate. I’ve seen the Extreme Setting run really fast on a heavily overclocked machine and it really looks great. My guess is that it will take about a year for the hardware to catch up so everyone will be able to see what I’ve seen.
Q: (Boris Shluger)
How advanced is 3dmark Vantage in terms of DirectX 10 benchmarking? In three years, will it be on par with contemporary games in terms of benchmarking purposes?
Oliver:
3DMark is the most advanced benchmark that we have built to date. It uses all new engines and technology to help predict where technology will be in several years as well as helping to determine how hardware you purchase now will work on those games.
Q: (Chris Morrell)
Futuremark’s 3DMark series of video benchmarks have gradually been migrating towards becoming system benchmarks versus GPU specific benchmarks. Does Futuremark have a plan for future benchmarks to continue this trend of system benchmarks or will we see a return to GPU specific benchmarks like 3DMark 2003?
Oliver:
Check out the Extreme Setting on 3DMark Vantage, although the score has a small CPU component to it, the GPU is the major component. But, I must add that gaming uses the whole system. Yes, the GPU is important, but, it does need some other components every once in a while.
Page 1: Introduction
Page 1: Overclock communities
Page 2: About the upcoming game
Page 3: Can 3DMark stand in the middle?
Page 4: About 3DMark Vantage
Page 5: Retro questions!
Page 6: FutureMark’s new business model, & more
