Interview with Oliver Baltuch, vice president of FutureMark
About the game
Q: (Timour Chaikhraziev)
Is Futuremark planning to expand its reach into other markets?
Oliver:
Automotive, Mobile, Embedded…Games.
Q: (Boris Shluger)
Will you and your game development team be constructing a game that will also serve as a performance testing tool? It goes without saying that you have immense knowledge and experience in graphics and games design. Will upcoming titles be highly optimized or will they demand raw processing power?
Oliver:
Our game that is in development is being optimized for only one thing: GAMEPLAY.
When people buy a game, they want to enjoy that game and we are spending 100% of our time making sure it is a great game that is fun to play.
For benchmarking, I suggest purchasing one of our benchmarks.
Q: (NotEnoughThinking)
Do you really have a game incoming? Would FutureMark ever consider licensing game engine to other developers?
Oliver:
Well…if you saw the announcement of FutureMark Games Studio, you will see that we are already creating a game, that will of course use a new advanced engine created by us, but, I couldn’t possibly reveal more at this time than what is already in the press.
Our company has not really thought about licensing our PC Games Engines (we already license our Moblie Engines), since it would require a much larger staff to support them and that would make the engines even more expensive.
Page 1: Introduction
Page 1: Overclock communities
Page 2: About the upcoming game
Page 3: Can 3DMark stand in the middle?
Page 4: About 3DMark Vantage
Page 5: Retro questions!
Page 6: FutureMark’s new business model, & more
