Unigine Delivers First DirectX 11 Benchmark

Unigine has lately announced release of the first DirectX 11 benchmark “Heaven” that is based on its proprietary Unigine engine.

Heaven benchmark provides the following key features:

* Native support of OpenGL, DirectX 9, DirectX 10, and DirectX 11

* Comprehensive use of tessellation technology

* Advanced SSAO (screen-space ambient occlusion)

* Volumetric cumulonimbus clouds generated by a physcially accurate algorithm

* Dynamic simulation of changing environment with high physcial fidelity

* Interactive experience with fly/walk-through modes

* ATI Eyefinity support 

You may download from here if you happen to have Windows 7 installed and one of ATI Radeon HD 5000 series graphics cards.

Hardware requirements:

* Tessellation feature REQUIRES a GPU with DirectX 11 support!

* ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher (recommended: NVIDIA 8800/AMD 4800 series)

* 256Mb of video memory

2 Responses to “Unigine Delivers First DirectX 11 Benchmark”

  1. NoteMe Says:

    Is that the engine with the bad shadow-artifacting on tesselated surfaces?

    Cause that’s kind of a bummer.

  2. I hate blur Says:

    I hate the blur, especially when it drags down FPS. If you have big enough monitor, 22″ or larger, your eyes will blur sides automatically, we don’t need the picture being doubleblurred. If this shit is blurred it won’t make any difference whether the game/benchmark is DirectX 11 or not. What next, start blurring movies? Yeah, lets make Full HD movie, blur it, so that it looks worse than stretched low res and takes times more space on disk. Retarded assholes!

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